Mahjong Hand Calculator
Results
13 tiles → wait analysis; 14 tiles → discard ranking
Order: shanten first, then remaining tiles (count), then effective tile types.
Types ≈ shape choice; count ≈ chance to draw.
| Tile | Shanten After Discard | Effective Tile Types | Remaining Tiles | Effective Tiles |
|---|---|---|---|---|
1sBest | 0 | 2 | 6 | |
5sBest | 0 | 2 | 6 | |
2s | 0 | 1 | 3 | |
4s | 0 | 1 | 3 | |
2m | 1 | 13 | 42 | +5 types |
7m | 1 | 13 | 42 | +5 types |
4m | 1 | 10 | 33 | +2 types |
5m | 1 | 10 | 33 | +2 types |
4p | 1 | 10 | 33 | +2 types |
6p | 1 | 10 | 33 | +2 types |
3m | 1 | 10 | 32 | +2 types |
6m | 1 | 10 | 32 | +2 types |
5p | 1 | 9 | 29 | +1 types |
3s | 1 | 6 | 20 |
Got it right? Keep drilling wait reading until it’s muscle memory. After analysis, both paths matter.
Wait training
Done analyzing? Drill wait reading →
Turn wait types and tile counts into muscle memory—great after a 13-tile wait result.
Start wait training
Discard training
Want better discards? Start heqie drills →
Match 14-tile discard spots, compare ukeire width, and practice the best cut.
Start discard training
Hand Analysis FAQ
Can I share analysis results?
Yes. Copy the hand code to share it, or use “Share as a discard challenge” to make a drill. Opening the link restores the same hand and analysis. To have a friend answer that same hand, send it through Friend Challenge.