Glossary
Basic Concepts
Tenpai (Ready Hand)
Example 1: Two-sided Wait
This hand is waiting for 4p or 7p, a typical two-sided wait.
Breakdown: m123, m456, m789 (3 sequences), s88 (pair), p56 (taatsu)
Example 2: Single Wait
This hand is waiting for 9p, a single wait.
Breakdown: m111, m222, m333 (3 triplets), p123 (sequence), p9 (single tile)
Example 3: Three-sided Wait
This hand is waiting for 1m, 4m, or 7m, a three-sided wait.
Breakdown: m234 (sequence) + m56 (taatsu, waits 4, 7), or m23 (taatsu, waits 1, 4) + m456 (sequence); p123, s123 (2 sequences), p99 (pair)
Heqie (Discard Decision)
Example: Optimal Discard
Discard 1s because it's isolated and doesn't help the hand structure.
After discarding 1s, hand becomes ready (waiting for 1p or 4p) with maximum efficiency.
Shape Terms
Meld (Set)
Head (Pair)
Example: Head
Two 9m form a head (pair), essential in winning hand structure.
Sequence (Shuntsu)
m123 or p456.Example: Sequence
Character sequence: 1-2-3
Dot sequence: 4-5-6
Triplet (Koutsu)
m111 or p555.Example: Triplet
Triplet: Three 1 Characters
Triplet: Three 5 Dots
Taatsu (Incomplete Sequence)
- Two-sided taatsu: like
45, can wait for3or6 - Middle taatsu: like
46, can only wait for5 - Edge taatsu: like
12, can only wait for3
Example 1: Two-sided Taatsu
Two-sided taatsu: 4p-5p, can wait for 3p or 6p, high efficiency.
Example 2: Middle Taatsu
Middle taatsu: 4p-6p, can only wait for 5p, lower efficiency.
Example 3: Edge Taatsu
Edge taatsu: 1p-2p, can only wait for 3p, lowest efficiency.
Shanten Related
Shanten Number
- 0 shanten = tenpai (ready)
- 1 shanten = one tile away from ready
- 2 shanten = two tiles away from ready
- And so on
Example 1: 0 Shanten (Tenpai)
This hand has 0 shanten, already in tenpai, waiting for 4p or 7p.
Example 2: 1 Shanten
This hand has 1 shanten, one effective draw away from tenpai.
Example 3: 2 Shanten
This hand has 2 shanten, needs two effective draws to reach tenpai.
One Shanten
Example: One Shanten
This hand is one shanten. It has two taatsu (p23 and s23), drawing one tile that can form a sequence will make it tenpai.
Hand has: m123, m456, m789 (3 sequences), p23 (taatsu, waits 1, 4), s23 (taatsu, waits 1, 4), missing one set.
Effective Tiles
Example: Effective Tiles
The effective tiles for this hand are p1, p2, p3, p4 and s1, s2, s3, s4 (8 types, 28 tiles). Drawing any of these tiles reduces the shanten count from 1 to 0, making the hand ready.
Improvement
Special Hands
Chitoitsu (Seven Pairs)
Example: Chitoitsu
Composed of 7 different pairs. Note: requires 14 tiles (7 pairs × 2 tiles = 14 tiles).
Kokushi (Thirteen Orphans)
Example: Kokushi
Contains: 1 and 9 of each numbered suit (m1, m9, p1, p9, s1, s9) + all 7 honor tiles (z1-z7), with one tile being a pair.
Regular Form (Standard Winning Hand)
Example 1: Regular Form (All Sequences)
Composed of 4 sequences + 1 pair: m123, m456, m789, p123 (sequences), p99 (pair).
Example 2: Regular Form (Mixed)
Composed of 2 triplets + 2 sequences + 1 pair: m111, m222 (triplets), p456, s789 (sequences), s88 (pair).
Strategy Terms
Tile Efficiency
Good Shape
Example: Good Shape
This hand is waiting for 4p or 7p, a two-sided wait, which is good shape.
Good shape characteristics: many waiting tiles, easy to improve, high winning probability.
Poor Shape
Example: Poor Shape
This hand is waiting for 9p, a single wait, which is poor shape.
Poor shape characteristics: few waiting tiles, difficult to improve, low winning probability.