Mahjong Glossary - Tile Efficiency Terms
DocumentationMahjong Glossary - Tile Efficiency Terms

Author: MJ Lab

Glossary

Common terminology used in mahjong tile efficiency training.

Basic Concepts

Tenpai (Ready Hand)

A hand that has completed 4 sets + 1 pair combination and only needs one more tile to win.

Example 1: Two-sided Wait

Shanten 0. Two kinds, 8 copies: 4m×4, 7m×4. Sequences 123p, 456p, and 789p, pair 88s, and ryanmen 56m.

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Example 2: Single Wait

Shanten 0. One kind, 3 copies: 9s×3. Triplets 111m, 222m, and 333m, sequence 123s, and a single 9s.

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Example 3: Three-sided Wait

Shanten 0. Three kinds, 11 copies: 1s×4, 4s×3, 7s×4. Sequences 123m and 123p, pair 99m, and 23456s as one sequence plus a taatsu. 4s is ×3 because one copy is already in the hand.

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Heqie (Discard Decision)

The process of deciding which tile to discard from a 14-tile hand.

Example: Optimal Discard

Best discard is 1s. The remaining 13 is shanten 0, two kinds, 6 copies: 1m×3, 4m×3. Cutting 1m or 4m also leaves shanten 0, with 3 copies each.

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Shape Terms

Meld (Set)

A group of three tiles in a winning hand, either a sequence or a triplet. The standard hand has 4 melds + 1 pair.

Head (Pair)

A pair of identical tiles required in the winning hand, also called "eyes" or "head" (将 jiàng).

Example: Head

Two 9m form a head (pair), essential in winning hand structure.

Sequence (Shuntsu)

Three consecutive tiles of the same suit, like m123 or p456.

Example: Sequence

Character sequence: 1-2-3
Dot sequence: 4-5-6

Triplet (Koutsu)

Three identical tiles, like m111 or p555.

Example: Triplet

Triplet: Three 1 Characters
Triplet: Three 5 Dots

Taatsu (Incomplete Sequence)

An incomplete sequence combination, including:

  • Two-sided taatsu: like 45, can wait for 3 or 6
  • Middle taatsu: like 46, can only wait for 5
  • Edge taatsu: like 12, can only wait for 3

Example 1: Two-sided Taatsu

Two-sided taatsu: 4p-5p, can wait for 3p or 6p, high efficiency.

Example 2: Middle Taatsu

Middle taatsu: 4p-6p, can only wait for 5p, lower efficiency.

Example 3: Edge Taatsu

Edge taatsu: 1p-2p, can only wait for 3p, lowest efficiency.

Shanten Number

Indicates how many steps (effective draws) away from tenpai. Lower is better.

  • 0 shanten = tenpai (ready)
  • 1 shanten = one tile away from ready
  • 2 shanten = two tiles away from ready
  • And so on
Example 1: 0 Shanten (Tenpai)

Shanten 0. Two kinds, 8 copies: 4m×4, 7m×4.

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Example 2: 1 Shanten

Shanten 1. Six kinds, 20 copies: 1p×3, 2p×3, 3p×4, 1s×3, 2s×3, 3s×4.

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Example 3: 2 Shanten

Shanten 2. Sixteen kinds, 53 copies: 1m×3, 2m×4, 3m×3, 4m×4, 5m×3, 6m×4, 7m×3, 1p×3, 2p×4, 3p×4, 4p×3, 5p×3, 6p×3, 7p×3, 8p×4, 9p×2.

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One Shanten

A state one effective tile away from tenpai, a key focus of tile efficiency training.

Example: One Shanten

Shanten 1. Sequences 123m, 456m, and 789m, plus edge taatsu 12p and 12s. Six kinds reach tenpai, 20 copies: 1p×3, 2p×3, 3p×4, 1s×3, 2s×3, 3s×4.

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Effective Tiles

Tiles that can reduce the shanten number when drawn. For example, in one shanten state, all tile types that can make the hand ready.

Example: Effective Tiles

Shanten 1. The effective tiles are 1p, 2p, 3p, 1s, 2s, and 3s: six kinds, 20 copies (1p×3, 2p×3, 3p×4, 1s×3, 2s×3, 3s×4). Drawing any of them changes the shanten from 1 to 0.

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Improvement

Drawing a tile that improves hand state, including tiles that reduce shanten.

Special Hands

Chitoitsu (Seven Pairs)

A winning hand composed of 7 pairs, no sets needed.

Example: Chitoitsu

Pairs of 1m, 2m, 3p, 4p, 5s, 6s, and Red Dragon. The analyzer's cut table ties every tile: each discard leaves shanten 0 with 3 copies.

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Kokushi (Thirteen Orphans)

A special winning hand using all 13 terminal and honor tiles plus one pair.

Example: Kokushi

Pair of 1m plus every terminal and honor. Best cut is 1m, leaving shanten 0 with 39 copies. Each of the other twelve cuts leaves shanten 0 with 4 copies.

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Regular Form (Standard Winning Hand)

The basic winning hand structure composed of 4 sets + 1 pair.

Example 1: Regular Form (All Sequences)

Sequences 234m, 567p, 345s, and 678s, and a pair of 5p. Every cut leaves shanten 0. Best cuts are 7p, 3s, and 8s, 11 copies each.

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Example 2: Regular Form (Mixed)

Triplets 111m and 222m, sequences 456p and 789s, and a pair of 8s. Best cut is 9s, leaving shanten 0, three kinds, 11 copies: 6s×4, 7s×3, 9s×4.

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Strategy Terms

Tile Efficiency

The ability to maximize improvement chances and tenpai speed through reasonable discards and keeps.

Good Shape

Hand shapes that are easy to improve with many waiting tiles.

Example: Good Shape

Shanten 0. Two kinds, 8 copies: 4s×4, 7s×4. Sequences 123m, 456m, and 789m, pair 88p, and ryanmen 56s.

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Poor Shape

Hand shapes that are difficult to improve. At tenpai that includes a single wait or a middle wait. The hand below is the earlier case: still three steps from tenpai.

Example: Poor Shape

Shanten 3. Eighteen kinds, 62 copies: 2m×4, 3m×3, 4m×4, 5m×3, 6m×4, 7m×3, 8m×4, 9m×3, 2p×3, 3p×4, 4p×3, 5p×4, 6p×3, 1s×3, 2s×4, 3s×3, 4s×4, 5s×3.

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