One-Shanten Discard | Maximizing Ukeire
DocumentationOne-Shanten Discard | Maximizing Ukeire

Author: MJ Lab

One-Shanten Discard

Last updated: 2026-06-18

One-shanten (shanten 1) is one step from tenpai—discards here swing ukeire sharply, a critical efficiency spot.

What Is One-Shanten

Fourteen tiles with shanten 1. Tiles that bring shanten to 0 after your discard are effective. Many discard puzzles focus on this transition.

Maximize Ukeire

Default rule: maximize types × remaining tiles. Exceptions:

  • Tenpai value differs a lot (tanyao vs honitsu)
  • Discard is safe (genbutsu)
  • Wall is thin—theory vs reality

Discard example

Shanten 1. Discard 4m for 19 tiles on 1m–3m, 5m–7m, 9m. Discarding 7m leaves only 6—much worse.

Comparison

After drawing to 14, compare discards with Counting Effective Tiles.

Scoring Trade-off

Speed alone builds small hands. When chasing honitsu, verify you can stay one-shanten. When unsure, take max ukeire; fix scoring after tenpai.

See Discard Strategy and Tile Efficiency.

One-shanten discard training

Pick the discard with the widest ukeire from 14-tile one-shanten hands.Open one-shanten discard