Sichuan Mahjong
Overview
Key Features of Sichuan Mahjong
- Uses only 108 tiles (Characters, Dots, Bamboos — no honor or flower tiles)
- Three-Tile Exchange: swap 3 tiles with another player after dealing
- Suit Elimination: must choose one suit to discard entirely
- Blood Battle: game continues after a player wins until only one remains
- Self-draw is the primary winning method; kong settles instantly
- Wind and Rain (instant kong settlement)
Basic Setup
Tiles Used
- Characters (m): 1–9 Man, 4 of each, 36 total
- Dots (p): 1–9 Pin, 4 of each, 36 total
- Bamboos (s): 1–9 Sou, 4 of each, 36 total
Characters (36 tiles)
1 Man through 9 Man, 4 of each
Dots (36 tiles)
1 Pin through 9 Pin, 4 of each
Bamboos (36 tiles)
1 Sou through 9 Sou, 4 of each
⚠️ Note
Sichuan Mahjong does not use honor tiles (East, South, West, North, Chun, Hatsu, Haku) or flower tiles (Spring, Summer, Autumn, Winter, Plum, Orchid, Bamboo, Chrysanthemum) — only Characters, Dots, and Bamboos for a total of 108 tiles.
Basic Parameters
Three-Tile Exchange
Rules
- Select tiles: Each player selects 3 tiles of the same suit from their hand
- Determine direction: The system or dealer randomly decides the exchange direction:
- Clockwise (pass to the right)
- Counter-clockwise (pass to the left)
- Across (swap with the player opposite)
- Exchange: All players simultaneously pass their selected tiles in the determined direction
- Receive: Take the 3 tiles received and add them to your hand
Exchange Example
Hand Before Exchange
Characters: 6 tiles, Dots: 3 tiles, Bamboos: 5 tiles.
Strategy: Dots is the fewest — exchange p123 to prepare for eliminating Dots.
After Exchanging 3 Dots
After exchanging p123, only Characters and Bamboos remain.
After Receiving 3 Tiles
Received m789. Hand is now 9 Characters + 5 Bamboos — very comfortable after eliminating Dots.
💡 Exchange Strategy
- Usually exchange your fewest suit to prepare for suit elimination
- If you have potential for Full Flush, you might exchange your second-fewest suit instead
- Choose isolated tiles to exchange — avoid breaking up useful combinations
- Note: received tiles may disrupt your plans — stay flexible
Suit Elimination (Ding Que)
Rules
- After the Three-Tile Exchange, each player must choose one suit as their eliminated suit
- Tiles of the eliminated suit must be discarded first
- You cannot win while still holding eliminated suit tiles
- Only after discarding all eliminated suit tiles can you be tenpai and win
Suit Elimination Examples
Example 1: Typical Elimination Choice
Characters: 8, Dots: 2, Bamboos: 4. Eliminate Dots — fewest tiles, quickest to discard.
Example 2: Two Suits Close in Count
Characters: 6, Dots: 3, Bamboos: 5. Eliminate Dots (fewest), but also consider tile quality.
Example 3: Going for Full Flush
9 Characters! Strong potential for Full Flush. Eliminate Bamboos or Dots (whichever is fewer), then focus on Characters.
Suit Elimination Strategy
- Choose the fewest: Usually eliminate your suit with the fewest tiles for fastest clearing
- Check combinations: If a suit has few tiles but good combinations, consider keeping it
- Go big: If one suit has 7+ tiles, consider going for Full Flush
- Clear quickly: After choosing, discard eliminated tiles as fast as possible
Winning Conditions
Basic Conditions
- No eliminated suit tiles: All tiles of your eliminated suit must be discarded
- Standard hand pattern: 4 sets + 1 pair (or special patterns)
- Only two suits: Your winning hand can only contain two suits
Ways to Win
Self-Draw (Tsumo)
Example: Self-Draw Win
Self-draw win. All remaining (non-won) players pay.
Discard Win (Dian Pao)
Example: Discard Win
Discard win. Only the discarder pays.
⚠️ Winning Restrictions
- You absolutely cannot win while still holding eliminated suit tiles
- Even if you draw a winning tile, it doesn't count if eliminated suit tiles remain
- In some rulesets, non-tenpai players can only win by self-draw (no discard wins)
Blood Battle (Last Man Standing)
Core Rules
What is Blood Battle?
When a player wins, the game does not end! The winner exits the hand, and the remaining players continue drawing and discarding until:
- Only 1 player hasn't won (the other 3 have all won)
- The wall is exhausted (draw)
Blood Battle Flow Example
Phase 1: 4-Player Battle
Players A, B, C, D all draw and discard normally.
Phase 2: A Wins First (1st Place)
A wins by self-draw; B, C, D each pay one share. A exits; B, C, D continue.
Phase 3: C Wins Next (2nd Place)
C wins by self-draw; B, D each pay one share. C exits; B, D continue.
Phase 4: End
B wins (3rd Place), D is the last player without a win. Or the wall is exhausted and both B and D fail to win.
Rankings & Terms
Hua Zhu Penalty
- Hua Zhu must pay all winning players the full hand value
- Multiple Hua Zhu players must also settle with each other
⚠️ Avoid Being Hua Zhu
Being Hua Zhu is the worst outcome in Sichuan Mahjong. After suit elimination, discard your eliminated tiles as quickly as possible — even if you can't win, at least don't become Hua Zhu!
Scoring Patterns
Basic Patterns (1× / Base Stake)
Ping Hu (Basic Win)
Characters + Bamboos, 4 sequences + pair. Ping Hu, 1×.
Characters + Dots, mixed sequences. Ping Hu, 1×.
2× Patterns
All Triplets (Dui Dui Hu)
4 triplets + pair. All Triplets. 2×.
Characters and Bamboos triplets. All Triplets. 2×.
Full Flush (Qing Yi Se)
All Characters. Full Flush. 2×.
All Dots. Full Flush. 2×.
All Bamboos. Full Flush. 2×.
Seven Pairs (Qi Dui)
7 pairs. Seven Pairs. 2×.
Seven Pairs win. 2×.
4× Patterns
Pure Triplets (Qing Dui = Full Flush + All Triplets)
All Characters triplets + 9m pair. Pure Triplets. 4×.
All Bamboos triplets + 1s pair. Pure Triplets. 4×.
Dragon Seven Pairs (Long Qi Dui / Luxury Seven Pairs)
Contains four m1 (dragon). Dragon Seven Pairs. 4×.
Contains four p4 (dragon). Dragon Seven Pairs. 4×.
8× Patterns
Pure Dragon Seven Pairs (Qing Long Qi Dui = Full Flush + Dragon Seven Pairs)
All Characters with four m1. Pure Dragon Seven Pairs. 8×.
Special Patterns
Golden Hook (Jin Gou Diao)
4 triplets + s5 pair. Golden Hook. 4×.
Eighteen Arhats (Shi Ba Luo Han)
Pure Golden Hook (Qing Jin Gou Diao)
All Characters triplets + m9 pair. Pure Golden Hook. Very high multiplier.
Heavenly Win (Tian Hu)
Earthly Win (Di Hu)
Extra Bonuses
Self-Draw
Win After Kong (Gang Shang Kai Hua)
Drew s4 as kong replacement — self-draw win. Win After Kong, bonus multiplier.
Kong Into Discard (Gang Shang Pao)
Robbing the Kong (Qiang Gang)
Gen (Hidden Quad)
Example: Hand with Gen
Four m1 tiles form a "gen" — extra 1× multiplier when winning. Two gen = 2× extra, and so on.
Kong Rules
Kong Types
Concealed Kong (An Gang / "Rain")
Four 1m tiles — Concealed Kong ("Rain"). Other three each pay 2× base, total 6×.
Open Kong / Direct Kong (Ming Gang / "Wind")
Three 9p tiles; someone discards 9p — Open Kong ("Wind"). Discarder pays 2×.
Added Kong (Bu Gang / "Small Wind")
Previously called pon on s555, drew the fourth s5 — Added Kong. Three others each pay 1×. Note: others may rob the kong.
Kong Settlement
Wind and Rain — Instant Settlement
Kong payments are settled immediately — regardless of whether you ultimately win the hand, kong money is collected and not refunded. This is the origin of the "Wind and Rain" nickname.
Scoring Rules
Basic Calculation
Scoring Formula
Actual score = Base Stake × Pattern Multiplier × 2^(number of gen)
Example: Base stake ¥1, Full Flush (2×) self-draw + 1 gen = 1 × 2 × 2 = ¥4/person
Self-Draw vs. Discard Win
Special Penalties
Hua Zhu Check
- Hua Zhu pays all winning players the full hand value
- Multiple Hua Zhu players also settle the maximum hand value between themselves
Da Jiao Check (Tenpai Check)
- Must pay tenpai (but non-winning) players
- Payment is calculated based on the tenpai player's best possible winning hand
💡 Penalty Priority
Hua Zhu > Non-tenpai > Non-winner. Hua Zhu is worst — paying winning players, tenpai players, and other Hua Zhu.
Common Strategies
Suit Elimination Choice
🎯 Choose the Fewest
Usually eliminate the suit with the fewest tiles for fastest clearing.
🎯 Check Combination Quality
When two suits are close in count, eliminate the one with worse combinations.
🎯 Consider Going Big
If one suit has many tiles (7+), consider keeping it for Full Flush.
🎯 Avoid Hua Zhu
After elimination, prioritize discarding eliminated tiles. Better slow tenpai than Hua Zhu.
Blood Battle Strategy
First to Win is King
- Speed first: In Blood Battle, winning early matters more than winning big
- Minimize losses: Others winning first means you're paying — the later you win, the more you lose
- Flexible tenpai: Better to have a wide wait on a small hand than a narrow wait on a big hand
- Watch the table: Observe other players' hands to judge whether you can make it in time
Multiplier vs. Speed Trade-off
Example: Ping Hu vs. Full Flush
Characters: 8, Dots: 3, Bamboos: 2.
Big hand route: Eliminate Dots, discard them, then go for Characters Full Flush (2×), but slower.
Usual advice: In Blood Battle, choose the fast route — win quickly to minimize losses.