Sichuan Mahjong
Last updated: 2025-02-22
Overview
Sichuan Mahjong (also known as Blood Battle / Xue Zhan Dao Di / Chengdu Mahjong) originated in the Chengdu region of Sichuan, China, and is one of the most popular regional mahjong variants. Its defining features are Suit Elimination (Ding Que), Blood Battle (Last Man Standing), and Three-Tile Exchange — making for fast-paced, dynamic, and highly entertaining gameplay.
Key Features of Sichuan Mahjong
- Uses only 108 tiles (Characters, Dots, Bamboos — no honor or flower tiles)
- Three-Tile Exchange: swap 3 tiles with another player after dealing
- Suit Elimination: must choose one suit to discard entirely
- Blood Battle: game continues after a player wins until only one remains
- Self-draw is the primary winning method; kong settles instantly
- Wind and Rain (instant kong settlement)
Basic Setup
Tiles Used
Sichuan Mahjong uses only 108 tiles — numbered tiles only, no honor tiles, no flower tiles:
- Characters (m): 1–9 Man, 4 of each, 36 total
- Dots (p): 1–9 Pin, 4 of each, 36 total
- Bamboos (s): 1–9 Sou, 4 of each, 36 total
Characters (36 tiles)
Dots (36 tiles)
Bamboos (36 tiles)
⚠️ Note
Sichuan Mahjong does not use honor tiles (East, South, West, North, Chun, Hatsu, Haku) or flower tiles (Spring, Summer, Autumn, Winter, Plum, Orchid, Bamboo, Chrysanthemum) — only Characters, Dots, and Bamboos for a total of 108 tiles.Basic Parameters
| Item | Description |
|---|---|
| Tile count | 108 tiles |
| Players | 4 players |
| Starting hand | Dealer: 14 tiles, Non-dealers: 13 tiles |
| Special rules | Three-Tile Exchange, Suit Elimination, Blood Battle |
| Primary winning method | Self-draw |
Three-Tile Exchange
The Three-Tile Exchange is the first unique phase of Sichuan Mahjong, taking place after dealing and before suit elimination.
Rules
- Select tiles: Each player selects 3 tiles of the same suit from their hand
- Determine direction: The system or dealer randomly decides the exchange direction:
- Clockwise (pass to the right)
- Counter-clockwise (pass to the left)
- Across (swap with the player opposite)
- Exchange: All players simultaneously pass their selected tiles in the determined direction
- Receive: Take the 3 tiles received and add them to your hand
Exchange Example
Hand Before Exchange
After Exchanging 3 Dots
After Receiving 3 Tiles
💡 Exchange Strategy
- Usually exchange your fewest suit to prepare for suit elimination
- If you have potential for Full Flush, you might exchange your second-fewest suit instead
- Choose isolated tiles to exchange — avoid breaking up useful combinations
- Note: received tiles may disrupt your plans — stay flexible
Suit Elimination (Ding Que)
Suit Elimination is the most core rule of Sichuan Mahjong, determining your strategy for the entire hand.
Rules
- After the Three-Tile Exchange, each player must choose one suit as their eliminated suit
- Tiles of the eliminated suit must be discarded first
- You cannot win while still holding eliminated suit tiles
- Only after discarding all eliminated suit tiles can you be tenpai and win
Suit Elimination Examples
Example 1: Typical Elimination Choice
Example 2: Two Suits Close in Count
Example 3: Going for Full Flush
Suit Elimination Strategy
- Choose the fewest: Usually eliminate your suit with the fewest tiles for fastest clearing
- Check combinations: If a suit has few tiles but good combinations, consider keeping it
- Go big: If one suit has 7+ tiles, consider going for Full Flush
- Clear quickly: After choosing, discard eliminated tiles as fast as possible
Winning Conditions
Basic Conditions
- No eliminated suit tiles: All tiles of your eliminated suit must be discarded
- Standard hand pattern: 4 sets + 1 pair (or special patterns)
- Only two suits: Your winning hand can only contain two suits
Ways to Win
Self-Draw (Tsumo)
Draw the winning tile from the wall yourself. Self-draw is the primary method in Sichuan Mahjong.
Example: Self-Draw Win
Discard Win (Dian Pao)
Another player discards a tile that completes your hand.
Example: Discard Win
⚠️ Winning Restrictions
- You absolutely cannot win while still holding eliminated suit tiles
- Even if you draw a winning tile, it doesn't count if eliminated suit tiles remain
- In some rulesets, non-tenpai players can only win by self-draw (no discard wins)
Blood Battle (Last Man Standing)
Blood Battle is the biggest defining feature of Sichuan Mahjong — and the most exciting part.
Core Rules
What is Blood Battle?
When a player wins, the game does not end! The winner exits the hand, and the remaining players continue drawing and discarding until:- Only 1 player hasn't won (the other 3 have all won)
- The wall is exhausted (draw)
Blood Battle Flow Example
Phase 1: 4-Player Battle
Players A, B, C, D all draw and discard normally.
Phase 2: A Wins First (1st Place)
A wins by self-draw; B, C, D each pay one share. A exits; B, C, D continue.
Phase 3: C Wins Next (2nd Place)
C wins by self-draw; B, D each pay one share. C exits; B, D continue.
Phase 4: End
B wins (3rd Place), D is the last player without a win. Or the wall is exhausted and both B and D fail to win.
Rankings & Terms
| Rank | Term | Description |
|---|---|---|
| 1st | Tou You (First Out) | First player to win |
| 2nd | Er You (Second Out) | Second player to win |
| 3rd | San You (Third Out) | Third player to win |
| Last | Hua Zhu (Penalty Player) | Player who hasn't won and still holds eliminated suit tiles |
Hua Zhu Penalty
If at the end of the hand a player still has eliminated suit tiles in their hand, they are a "Hua Zhu" (Penalty Player):
- Hua Zhu must pay all winning players the full hand value
- Multiple Hua Zhu players must also settle with each other
⚠️ Avoid Being Hua Zhu
Being Hua Zhu is the worst outcome in Sichuan Mahjong. After suit elimination, discard your eliminated tiles as quickly as possible — even if you can't win, at least don't become Hua Zhu!Scoring Patterns
Sichuan Mahjong has relatively simple scoring patterns, calculated as multipliers.
Basic Patterns (1× / Base Stake)
Ping Hu (Basic Win)
Standard winning hand: 4 sets + 1 pair.
2× Patterns
All Triplets (Dui Dui Hu)
4 triplets (or quads) + 1 pair, no sequences.
Full Flush (Qing Yi Se)
Hand consists entirely of one suit.
Seven Pairs (Qi Dui)
Seven pairs forming a special hand.
4× Patterns
Pure Triplets (Qing Dui = Full Flush + All Triplets)
Single suit, all triplets and pair.
Dragon Seven Pairs (Long Qi Dui / Luxury Seven Pairs)
Seven Pairs with one quad (4 identical tiles counted within the pairs).
8× Patterns
Pure Dragon Seven Pairs (Qing Long Qi Dui = Full Flush + Dragon Seven Pairs)
Dragon Seven Pairs all in one suit.
Special Patterns
Golden Hook (Jin Gou Diao)
4 triplets (or quads) + single wait on the pair. Also called "Fishing." Usually 4×.
Eighteen Arhats (Shi Ba Luo Han)
4 quads + single wait. Extremely rare. Usually high multiplier (varies by house rules).
Pure Golden Hook (Qing Jin Gou Diao)
Full Flush + Golden Hook. Usually 8× or higher.
Heavenly Win (Tian Hu)
Dealer wins with the initial 14-tile deal. One of the highest patterns.
Earthly Win (Di Hu)
Non-dealer wins by self-draw on their very first turn. One of the highest patterns.
Extra Bonuses
Self-Draw
Self-draw win adds an extra base on top of the hand's multiplier. All non-winning players pay, making self-draw more profitable than discard wins.
Win After Kong (Gang Shang Kai Hua)
The replacement tile drawn after declaring kong is the winning tile. Extra +1×.
Kong Into Discard (Gang Shang Pao)
The tile discarded after declaring kong is won by another player. The kong declarer must pay for all players (liability).
Robbing the Kong (Qiang Gang)
When another player upgrades a pon to kong, and that tile is your winning tile, you can rob the kong to win.
Gen (Hidden Quad)
Having 4 identical tiles in hand (not declared as kong). Each "gen" adds 1× multiplier.
Example: Hand with Gen
Kong Rules
Kong is a very important action in Sichuan Mahjong — kong payments are settled instantly (immediate cash).
Kong Types
Concealed Kong (An Gang / "Rain")
When you have 4 identical tiles, you can declare concealed kong. Other three players each pay 2× base stake.
Open Kong / Direct Kong (Ming Gang / "Wind")
You have 3 identical tiles and another player discards the fourth. The discarder pays 2× base stake.
Added Kong (Bu Gang / "Small Wind")
Upgrade a previously called pon by drawing the fourth tile. Other three players each pay 1× base stake.
Kong Settlement
Wind and Rain — Instant Settlement
Kong payments are settled immediately — regardless of whether you ultimately win the hand, kong money is collected and not refunded. This is the origin of the "Wind and Rain" nickname.| Kong Type | Nickname | Payment |
|---|---|---|
| Concealed Kong | Rain | Three others each pay 2× |
| Open/Direct Kong | Wind | Discarder pays 2× |
| Added Kong | Small Wind | Three others each pay 1× |
Scoring Rules
Basic Calculation
Sichuan Mahjong scores are calculated as base stake × multiplier.
Scoring Formula
Actual score = Base Stake × Pattern Multiplier × 2^(number of gen)Example: Base stake ¥1, Full Flush (2×) self-draw + 1 gen = 1 × 2 × 2 = ¥4/personSelf-Draw vs. Discard Win
| Method | Payment | Description |
|---|---|---|
| Self-draw | All non-winning players each pay | Higher income, lower risk |
| Discard win | Discarder alone pays | Fixed income, one person bears the cost |
Special Penalties
Hua Zhu Check
At the end of the hand, players still holding eliminated suit tiles are Hua Zhu:
- Hua Zhu pays all winning players the full hand value
- Multiple Hua Zhu players also settle the maximum hand value between themselves
Da Jiao Check (Tenpai Check)
At the end of the hand, players who haven't won and aren't tenpai (Da Jiao):
- Must pay tenpai (but non-winning) players
- Payment is calculated based on the tenpai player's best possible winning hand
💡 Penalty Priority
Hua Zhu > Non-tenpai > Non-winner. Hua Zhu is worst — paying winning players, tenpai players, and other Hua Zhu.Common Strategies
Suit Elimination Choice
🎯 Choose the Fewest
Usually eliminate the suit with the fewest tiles for fastest clearing.🎯 Check Combination Quality
When two suits are close in count, eliminate the one with worse combinations.🎯 Consider Going Big
If one suit has many tiles (7+), consider keeping it for Full Flush.🎯 Avoid Hua Zhu
After elimination, prioritize discarding eliminated tiles. Better slow tenpai than Hua Zhu.Blood Battle Strategy
First to Win is King
- Speed first: In Blood Battle, winning early matters more than winning big
- Minimize losses: Others winning first means you're paying — the later you win, the more you lose
- Flexible tenpai: Better to have a wide wait on a small hand than a narrow wait on a big hand
- Watch the table: Observe other players' hands to judge whether you can make it in time
Multiplier vs. Speed Trade-off
Example: Ping Hu vs. Full Flush
Fast route: Eliminate Bamboos, keep Characters + Dots, quick tenpai (Ping Hu 1×).
Big hand route: Eliminate Dots, discard them, then go for Characters Full Flush (2×), but slower.
Usual advice: In Blood Battle, choose the fast route — win quickly to minimize losses.
Key Differences from Other Variants
| Item | Sichuan Mahjong | Riichi Mahjong | Chinese Official |
|---|---|---|---|
| Tile count | 108 | 136 | 144 |
| Honor tiles | ❌ None | ✅ Yes | ✅ Yes |
| Flower tiles | ❌ None | ❌ None | ✅ Yes |
| Three-Tile Exchange | ✅ Yes | ❌ No | ❌ No |
| Suit Elimination | ✅ Yes | ❌ No | ❌ No |
| Blood Battle | ✅ Yes | ❌ No | ❌ No |
| Chi (sequence call) | ❌ Not allowed | ✅ Allowed | ✅ Allowed |
| Riichi | ❌ None | ✅ Core mechanic | ❌ None |
| Dora | ❌ None | ✅ Yes | ❌ None |
| Minimum to win | No limit | 1 han | 8 fan |
| Kong settlement | Instant | After win | After win |
| Core feature | Speed & survival | Offense-defense | Pattern strategy |