Riichi Mahjong Rules | Declaration, Furiten, and Dora
DocumentationRiichi Mahjong Rules | Declaration, Furiten, and Dora

Author: MJ Lab

Riichi Mahjong

Last updated: 2026-10-28

Overview

Riichi Mahjong (リーチ麻雀) is one of the most popular competitive mahjong variants today, known for its "riichi" declaration and precise yaku and scoring system. With rigorous rules, deep strategic depth, and emphasis on closed hands and offense-defense balance, it is widely used in both online and offline competitive tournaments.

Key Features of Riichi Mahjong

  • Uses 136 tiles (no flower tiles)
  • Must have at least one han (yaku) to win
  • Unique "riichi" declaration mechanic
  • Dora (ドラ) system adds randomness and strategy
  • Precise han-fu scoring system
  • Furiten rule restricts winning by ron

Basic Setup

Tiles Used

Riichi Mahjong uses 136 tiles, with no flower tiles:

  • Characters (m): 1–9 Man, 4 of each, 36 total
  • Dots (p): 1–9 Pin, 4 of each, 36 total
  • Bamboos (s): 1–9 Sou, 4 of each, 36 total
  • Wind tiles (z1–z4): East, South, West, North, 4 of each, 16 total
  • Dragon tiles (z5–z7): Chun, Hatsu, Haku, 4 of each, 12 total

Complete Numbered Tiles

Characters 1–9
Dots 1–9
Bamboos 1–9

Complete Honor Tiles

East (z1), South (z2), West (z3), North (z4), Chun (z5), Hatsu (z6), Haku (z7)

Red Dora

Some rulesets use red dora (赤ドラ), replacing one five from each suit with a red-colored five. Holding one counts as 1 extra han:

  • Red five of Characters (Red 5m) ×1
  • Red five of Dots (Red 5p) ×1
  • Red five of Bamboos (Red 5s) ×1

Round Wind & Seating

ConceptDescription
East-only gameOnly East round (East 1–4), 4 hands (may extend with dealer repeats)
Half game (Hanchan)East + South rounds (East 1–4, South 1–4), 8 hands
Dealer (Oya)Winning score ×1.5; honba count increases on dealer repeat
Non-dealer (Ko)The three non-dealer players
Starting points25,000 points each

Game Flow

Hand Progression

  1. Deal: Dealer gets 14 tiles, non-dealers get 13 each
  2. Dealer starts: Dealer discards one tile
  3. Counter-clockwise turns: Next player draws → discards (or calls)
  4. Win or draw: Someone wins and the hand ends; or the wall is exhausted (draw)
  5. Next hand: Dealer rotates or repeats based on the outcome

Dealer Repeat (Renchan)

When the dealer wins or is tenpai at an exhaustive draw, they repeat as dealer and the honba count increases by 1. Each honba adds 300 points (tsumo: +100 per player, ron: +300).


Melding (Naki / Furo)

Melding means using tiles discarded by other players to form sets. After melding, you lose your closed hand status, and some yaku are reduced or invalidated.

Chi (チー)

Take one tile from the player to your left to form a sequence with two tiles from your hand.

Chi from the left

With 4m and 5m, chi when the player to your left discards 3m or 6m (m345 or m456). Chi is left-only.

Check this hand in the analyzer
Stay closed instead of chi

Shanten 0. Waits 3m×4 and 6m×4 (2 kinds, 8 tiles). Calling chi on 3m/6m would open the hand and kill riichi / pinfu / iipeikou — often keep closed.

Check this hand in the analyzer

Pon (ポン)

Take one tile from any player to form a triplet with two identical tiles from your hand. Pon takes priority over chi.

Pon any discard

With two White (z5), pon when any player discards White. Pon beats chi.

Check this hand in the analyzer

Open Kan (Daiminkan)

Take one tile from any player to form a quad with three identical tiles from your hand. After declaring kan, draw a replacement tile from the dead wall and flip a new kan dora indicator.

Open kan (daiminkan)

Three 9p in hand: call open kan on a discarded 9p, then draw a replacement and flip kan dora.

Check this hand in the analyzer

Closed Kan (Ankan)

When you have four identical tiles in hand, you can declare a closed kan. Closed kan preserves your closed hand status.

Closed kan (ankan)

Four 1s: closed kan keeps the hand closed for riichi and closed-only yaku.

Check this hand in the analyzer

Added Kan (Shouminkan)

When you've already called pon on a triplet and draw the fourth tile, you can upgrade it to a kan. Note: other players may declare "robbing the kan" (chankan) to win.

⚠️ Melding Notes

  • After melding, your hand size decreases and melded sets are exposed
  • Melding opens your hand (except closed kan)
  • Some yaku (riichi, iipeiko, pinfu, etc.) require a closed hand and are invalidated by melding
  • Some yaku (sanshoku, ittsu, etc.) lose one han when the hand is open

Riichi (リーチ)

Riichi is the signature rule of Riichi Mahjong and the most commonly used 1-han yaku.

Riichi Conditions

  1. Closed hand: No chi, pon, or open kan (closed kan is allowed)
  2. Tenpai: Your hand is in tenpai (waiting) state
  3. Points: You must have at least 1,000 points
  4. Wall remaining: At least 4 drawable tiles remain in the wall

Riichi Procedure

  1. Declare "Riichi"
  2. Place the discarded tile sideways (indicating the riichi declaration tile)
  3. Pay a 1,000-point riichi deposit (riichi stick)
  4. You cannot change your hand afterward; drawn tiles must be discarded as-is (with special exceptions for closed kan)
Riichi-ready closed tenpai

Shanten 0. Waits 6s×4 and 9s×2 (2 kinds, 6 tiles). Closed — declare riichi, pay 1,000, and keep the hand frozen. A win after riichi flips ura-dora.

Check this hand in the analyzer
Pinfu-ready riichi

Shanten 0. Waits 5s×4 and 8s×2 (2 kinds, 6 tiles). Ryanmen + non-yakuhai pair — classic pinfu-ready riichi shape.

Check this hand in the analyzer

Ippatsu

Winning within one turn cycle after declaring riichi (before any player's next discard completes a full round) earns ippatsu, an extra +1 han. If any player calls (chi/pon/kan) during this period, ippatsu is cancelled.

Double Riichi (ダブルリーチ)

Declaring riichi on your very first draw (before any calls have been made) counts as double riichi, worth 2 han.


Winning Conditions

Ways to Win

  • Tsumo (ツモ): Self-draw — you draw the winning tile from the wall
  • Ron (ロン): Winning off another player's discard

Must Have Yaku

In Riichi Mahjong, you must have at least 1 han of yaku to win. Without yaku, you cannot declare a win (called "no yaku").

Furiten Rules

Furiten (フリテン) is a unique and important rule in Riichi Mahjong that restricts winning by ron:

Three Types of Furiten

  • Discard furiten: If any of your waiting tiles appears in your own discard pile, you cannot ron any tile (but you can still tsumo)
  • Temporary furiten: If someone discards your waiting tile during the current turn cycle but you don't win, you cannot ron until your next turn (resets on your draw)
  • Riichi furiten: After declaring riichi, if someone discards your waiting tile and you don't win (or can't win), you can only win by tsumo for the rest of the hand
Multi-wait — furiten if any wait is in your pond

Shanten 0. Waits 3p×4, 6p×3, and 9p×4 (3 kinds, 11 tiles). If any of those tiles is already in your discard pile, discard furiten blocks all ron (tsumo still OK).

Check this hand in the analyzer
Riichi furiten risk

Shanten 0. Waits 5s×4 and 8s×4 (2 kinds, 8 tiles). After riichi, skipping a wait discard locks you to tsumo-only for the rest of the hand.

Check this hand in the analyzer

Yaku Details

1-Han Yaku

Riichi (リーチ)

Declare riichi when tenpai with a closed hand.

Riichi win with seat/round wind

Complete shape (shanten −1). East triplet is yakuhai when you are East or it is East round; with riichi the hand is at least 2 han before dora.

Check this hand in the analyzer

Ippatsu (イッパツ)

Win within one turn cycle after declaring riichi. Combined with riichi.

Menzen Tsumo (ツモ)

Win by self-draw with a closed hand.

Menzen tsumo candidate

Shanten 0. Waits 5m×2 and 9s×2 (2 kinds, 4 tiles). Closed self-draw adds menzen tsumo (1 han).

Check this hand in the analyzer

Tanyao (タンヤオ)

No terminals (1, 9) or honor tiles — all tiles are numbered 2–8.

Tanyao win

Complete shape (shanten −1). All simples 2–8 — tanyao, 1 han (open or closed under common rules).

Check this hand in the analyzer

Pinfu (ピンフ)

Closed hand, four sequences, non-yakuhai pair, two-sided wait.

Pinfu win

Complete shape (shanten −1). Four sequences, non-yakuhai pair, ryanmen win — pinfu, 1 han, closed only.

Check this hand in the analyzer

Iipeiko (イーペーコー)

Closed hand with two identical sequences in the same suit.

Iipeikou tenpai

Shanten 0. Waits 6s×4 and 9s×2. Twin m123 sequences — iipeikou (1 han) when the hand stays closed.

Check this hand in the analyzer

Yakuhai - Seat Wind (ヤクハイ)

A triplet or quad of your own seat wind tile. For example, East player holding a triplet of East.

Seat/round wind yakuhai

Complete shape (shanten −1). Triplet of East — 1 han as seat wind and/or round wind.

Check this hand in the analyzer

Yakuhai - Round Wind (ヤクハイ)

A triplet or quad of the current round wind tile. For example, a triplet of East during East round.

Yakuhai - Dragons (ヤクハイ)

A triplet or quad of Chun (z5), Hatsu (z6), or Haku (z7). Each is worth 1 han.

White dragon yakuhai

Complete shape (shanten −1). White (z5) triplet — yakuhai 1 han.

Check this hand in the analyzer
Green dragon yakuhai

Complete shape (shanten −1). Green (z6) triplet — yakuhai 1 han.

Check this hand in the analyzer
Red dragon yakuhai

Complete shape (shanten −1). Red (z7) triplet — yakuhai 1 han.

Check this hand in the analyzer

Chankan (チャンカン)

Win by robbing another player's added kan — the tile they use to upgrade a pon to a kan is your winning tile. 1 han.

Rinshan Kaihou (リンシャンカイホウ)

Win by self-drawing the replacement tile after declaring kan. 1 han.

Haitei (ハイテイ)

Win by self-drawing the very last tile from the wall. 1 han.

Houtei (ホウテイ)

Win by ron on the very last discarded tile after the wall is exhausted. 1 han.


2-Han Yaku

Double Riichi (ダブルリーチ)

Declare riichi on your first draw (before any calls). 2 han.

Sanshoku Doujun (サンショクドウジュン)

The same numbered sequence in all three suits. Reduced to 1 han when open.

Sanshoku doujun

Complete shape (shanten −1). Same 123 in man, pin, and sou — sanshoku, 2 han closed / 1 han open.

Check this hand in the analyzer

Ittsu (イッツー)

123 + 456 + 789 sequences in the same suit. Reduced to 1 han when open.

Ittsu (straight)

Complete shape (shanten −1). 123+456+789 in one suit — ittsu, 2 han closed / 1 han open.

Check this hand in the analyzer

Chanta (チャンタ)

Every set and the pair contains a terminal (1, 9) or honor tile. Reduced to 1 han when open.

Chanta

Complete shape (shanten −1). Every set and the pair touches a terminal or honor — chanta, 2 han closed.

Check this hand in the analyzer

Chiitoitsu (チートイツ)

Seven different pairs. Fixed at 2 han, 25 fu.

Chiitoitsu

Complete shape (shanten −1). Seven distinct pairs — chiitoitsu, fixed 2 han 25 fu.

Check this hand in the analyzer

Toitoi (トイトイ)

Four triplets (or quads) + one pair. 2 han.

Toitoi

Complete shape (shanten −1). Four triplets and a pair — toitoi, 2 han.

Check this hand in the analyzer

San Ankou (サンアンコウ)

Three concealed triplets in hand. 2 han.

Sanankou

Complete shape (shanten −1). Three concealed triplets — sanankou, 2 han.

Check this hand in the analyzer

San Kantsu (サンカンツ)

Three kan declarations. 2 han.

Honroutou (ホンロウトウ)

Hand consists entirely of terminals (1, 9) and honor tiles. Always combined with toitoi or chiitoitsu. 2 han.

Honroutou

Complete shape (shanten −1). Only terminals and honors — honroutou (with toitoi), 2 han + toitoi.

Check this hand in the analyzer

Shousangen (ショウサンゲン)

Two dragon triplets + one dragon pair. 2 han (plus 2 han from the two dragon yakuhai, so at least 4 han in practice).

Shousangen

Complete shape (shanten −1). Two dragon triplets and a dragon pair — shousangen 2 han plus two yakuhai dragons.

Check this hand in the analyzer

Sanshoku Doukou (サンショクドウコウ)

The same numbered triplet in all three suits. 2 han.

Sanshoku doukou

Complete shape (shanten −1). Same number triplet in all three suits — sanshoku doukou, 2 han.

Check this hand in the analyzer

3-Han Yaku

Ryanpeikou (リャンペーコー)

Closed hand with two sets of identical sequences (four sequences total forming two iipeiko). 3 han.

Ryanpeikou

Complete shape (shanten −1). Two iipeikou pairs of sequences — ryanpeikou, 3 han, closed only.

Check this hand in the analyzer

Junchan (ジュンチャン)

Every set and the pair contains a terminal (1 or 9), with no honor tiles. Reduced to 2 han when open.

Junchan

Complete shape (shanten −1). Every set and the pair has a 1 or 9, no honors — junchan, 3 han closed.

Check this hand in the analyzer

Honitsu (ホンイツ)

Hand consists entirely of one suit plus honor tiles. Reduced to 2 han when open.

Honitsu

Complete shape (shanten −1). One suit plus honors — honitsu, 3 han closed / 2 han open.

Check this hand in the analyzer

6-Han Yaku

Chinitsu (チンイツ)

Hand consists entirely of one suit, no honor tiles. Reduced to 5 han when open.

Chinitsu

Complete shape (shanten −1). One suit only — chinitsu, 6 han closed / 5 han open.

Check this hand in the analyzer

Yakuman (ヤクマン)

Yakuman are the highest-tier yaku, typically worth 32,000 points (non-dealer) or 48,000 points (dealer).

Tenhou (テンホウ)

Dealer wins with their initial 14-tile deal. Yakuman.

Chiihou (チーホウ)

Non-dealer wins by self-draw on their very first turn (before any calls). Yakuman.

Kokushi Musou (コクシムソウ)

One of each of the 13 terminal and honor tiles + one duplicate as the pair. Yakuman.

Kokushi musou

Complete shape (shanten −1). Thirteen orphans plus a pair — kokushi, yakuman.

Check this hand in the analyzer

Suu Ankou (スーアンコウ)

Closed hand with four concealed triplets + pair. Yakuman.

Suuankou

Complete shape (shanten −1). Four concealed triplets — suuankou, yakuman.

Check this hand in the analyzer

Daisangen (ダイサンゲン)

Triplets or quads of all three dragon tiles (Chun, Hatsu, Haku). Yakuman.

Daisangen

Complete shape (shanten −1). All three dragon triplets — daisangen, yakuman.

Check this hand in the analyzer

Tsuuiisou (ツーイーソー)

Hand consists entirely of honor tiles. Yakuman.

Tsuuiisou

Complete shape (shanten −1). All honors — tsuuiisou, yakuman.

Check this hand in the analyzer

Ryuuiisou (リューイーソー)

Hand consists entirely of 2s, 3s, 4s, 6s, 8s of Bamboos and Hatsu (z6). Yakuman.

Ryuuiisou

Complete shape (shanten −1). All green tiles — ryuuiisou, yakuman.

Check this hand in the analyzer

Chinroutou (チンロウトウ)

Hand consists entirely of 1s and 9s (no honors). Always combined with toitoi. Yakuman.

Chinroutou

Complete shape (shanten −1). Only 1s and 9s — chinroutou, yakuman.

Check this hand in the analyzer

Chuuren Poutou (チューレンポウトウ)

1112345678999 of a single suit + any tile of the same suit. Closed hand only. Yakuman.

Chuuren poutou

Complete shape (shanten −1). Nine gates pattern in one suit — chuuren, yakuman.

Check this hand in the analyzer

Suu Kantsu (スーカンツ)

Four kan declarations (open or closed). Yakuman.

Shousuushii (ショウスーシー)

Three wind triplets + one wind pair. Yakuman.

Shousuushii

Complete shape (shanten −1). Three wind triplets and a wind pair — shousuushii, yakuman. (Pair remixed to White.)

Check this hand in the analyzer

Double Yakuman

The highest-tier yaku recognized in some rulesets:

Kokushi Musou 13-Sided Wait

One of each terminal/honor tile, waiting on all 13 kinds. Double Yakuman.

Kokushi 13-sided wait

Same thirteen-orphan frame; rulesets that award double yakuman do so on the 13-sided wait.

Check this hand in the analyzer

Suu Ankou Tanki

Four concealed triplets already complete, waiting on a single tile for the pair. Double Yakuman.

Suuankou tanki shape

Complete shape (shanten −1). Four concealed triplets with a tanki pair wait is double yakuman under many rules.

Check this hand in the analyzer

Daisuushii (ダイスーシー)

Triplets or quads of all four wind tiles. Double Yakuman.

Daisuushii

Complete shape (shanten −1). All four wind triplets — daisuushii, double yakuman where recognized.

Check this hand in the analyzer

Junsei Chuuren Poutou

1112345678999 of a single suit, waiting on all 1–9 (nine-sided wait). Double Yakuman.


Dora (ドラ) System

Dora are not yaku by themselves, but each dora tile adds +1 han.

Tanyao win — dora only adds han

Complete shape (shanten −1). Tanyao supplies the yaku floor; each dora in the hand adds han but is never a yaku by itself.

Check this hand in the analyzer

Omote Dora (Face-up Dora)

At the start of the hand, one dora indicator tile is flipped face-up from the dead wall. The tile next in sequence after the indicator is the dora:

IndicatorDora
1m2m
9m1m (wraps around)
9p1p (wraps around)
East (z1)South (z2)
North (z4)East (z1) (wraps around)
Haku (z7)Chun (z5) (wraps around)

Ura Dora

After winning with riichi, the tile beneath the dora indicator is flipped as the ura-dora indicator, and similarly the "next tile" is the ura-dora.

Red Dora (Aka Dora)

Red 5m, red 5p, and red 5s — one of each. Holding one adds +1 han.

Kan Dora

After each kan declaration, a new dora indicator is flipped, adding another dora.


Points Calculation

Fu Calculation

Fu (符) is one of the basic units for calculating points:

ItemFu
Base fu20 fu (30 fu for closed ron)
Tsumo+2 fu
Single wait / closed wait / edge wait+2 fu
Open triplet of simples (2–8)+2 fu
Open triplet of terminals/honors+4 fu
Closed triplet of simples+4 fu
Closed triplet of terminals/honors+8 fu
Open quad of simples+8 fu
Open quad of terminals/honors+16 fu
Closed quad of simples+16 fu
Closed quad of terminals/honors+32 fu
Yakuhai pair+2 fu

Han-Fu Points Table

Common Points Reference (Non-dealer Ron)

Han\Fu30 fu40 fu50 fu60 fu70 fu
1 han1,0001,3001,6002,0002,300
2 han2,0002,6003,2003,9004,500
3 han3,9005,2006,4007,700Mangan
4 han7,700ManganManganManganMangan

Mangan and Above

HanNameNon-dealer RonDealer Ron
5 han (or 4 han 30+ fu)Mangan8,00012,000
6–7 hanHaneman12,00018,000
8–10 hanBaiman16,00024,000
11–12 hanSanbaiman24,00036,000
13+ hanCounted Yakuman32,00048,000
YakumanYakuman32,00048,000
Double YakumanDouble Yakuman64,00096,000

Tsumo Payment Split

  • Non-dealer tsumo: The other two non-dealers each pay 1/4, the dealer pays 1/2
  • Dealer tsumo: Each of the three non-dealers pays 1/3

Draw Rules

Exhaustive Draw (Ryuukyoku)

When the wall is exhausted (14 tiles in the dead wall are not drawn), and no one has won, the hand ends in a draw. Tenpai players collect a penalty (noten bappu) from non-tenpai players (total 3,000 points).

Abortive Draws

The following situations can cause an abortive draw (typically without dealer repeat):

  • Nine different terminals/honors: On the first turn (before any calls), if a player holds 9 or more different terminal/honor tiles, they may declare a draw
  • Four wind discards: All four players discard the same wind tile on the first turn
  • Four kan draw: Four kan have been declared by different players
  • Triple/Quadruple riichi: Three or four players all declare riichi

Penalties

Chombo (チョンボ)

Falsely declaring a win (e.g., no yaku, wrong tile count). Pay mangan-level penalty points.

Noten Bappu (No-ten Penalty)

When the hand ends in an exhaustive draw, non-tenpai players pay tenpai players:

  • 1 player tenpai: Other 3 each pay 1,000 points
  • 2 players tenpai: The 2 non-tenpai players each pay 1,500 points
  • 3 players tenpai: The 1 non-tenpai player pays 3,000 points