Chinese Official Mahjong
Last updated: 2025-02-22
Overview
Chinese Official Mahjong (full name: "Chinese Mahjong Competition Rules") was established by China's General Administration of Sport in 1998 and is the official competitive ruleset adopted by the World Mahjong Organization (WMO). Known for its rich variety of scoring patterns, it features 81 fan patterns ranging from 1 to 88 fan, emphasizing pattern combination and strategic play. It is one of the most competitive mahjong rulesets.
Key Features of Chinese Official Mahjong
- Uses 144 tiles (including 8 flower tiles)
- 81 scoring patterns with rich strategy
- Minimum 8 fan required to win
- Flower tile replacement mechanism
- Non-stacking principle (some patterns are mutually exclusive)
- World competitive standard rules
Basic Setup
Tiles Used
Chinese Official Mahjong uses 144 tiles:
- Characters (m): 1–9 Man, 4 of each, 36 total
- Dots (p): 1–9 Pin, 4 of each, 36 total
- Bamboos (s): 1–9 Sou, 4 of each, 36 total
- Wind tiles (z1–z4): East, South, West, North, 4 of each, 16 total
- Dragon tiles (z5–z7): Chun, Hatsu, Haku, 4 of each, 12 total
- Flower tiles: Spring, Summer, Autumn, Winter, Plum, Orchid, Bamboo, Chrysanthemum, 1 of each, 8 total
Complete Numbered Tiles
Characters 1–9Complete Honor Tiles
Flower Tiles
Flower tiles are divided into two groups: Spring, Summer, Autumn, Winter (seasonal) and Plum, Orchid, Bamboo, Chrysanthemum (botanical).
- When drawn, flower tiles are immediately revealed and a replacement tile is drawn from the end of the wall
- Each flower tile counts as 1 fan
- Flowers correspond to seats (Spring/Plum → East, Summer/Orchid → South, Autumn/Bamboo → West, Winter/Chrysanthemum → North)
- Collecting a complete set (all seasons or all botanicals) earns extra fan
Starting Setup
| Item | Description |
|---|---|
| Starting points | 500 points each |
| Rounds | Typically 16 hands (4 rounds) |
| Minimum fan to win | 8 fan |
| Dealer | Repeats on win or tenpai draw |
Game Flow
Opening
- Dice roll to determine dealer and wall break position
- Deal: Dealer gets 14 tiles, non-dealers get 13 each
- Flower replacement: Players with flower tiles reveal them and draw replacements
- Dealer starts
Turn Cycle
- Draw a tile (or call)
- Discard a tile
- Other players may chi/pon/kan/win
- Repeat until someone wins or the wall is exhausted
Melding Rules
Chi
Take one tile from the player to your left to form a sequence with two tiles from your hand.
Example: Chi
Pon
Take one tile from any player to form a triplet with two identical tiles from your hand.
Example: Pon
Kan
- Open kan: Hold three identical tiles; kan when someone discards the fourth
- Closed kan: Hold four identical tiles; declare closed kan
- Added kan: Draw the fourth tile for an already-called pon; upgrade to kan
Priority
Win > Kan > Pon > Chi
Winning Conditions
Basic Hand Shapes
- Standard: 4 sets + 1 pair
- Seven Pairs: 7 pairs
- Thirteen Orphans: One of each of the 13 terminals/honors + one duplicate
- All Types / Seven Stars Unmatched: Special irregular hands
Minimum 8 Fan
Chinese Official Mahjong requires a minimum of 8 fan to win. Patterns can be combined additively.
💡 Common Ways to Reach 8 Fan
- Half Flush (6 fan) + Seat Wind Triplet (2 fan) = 8 fan
- All Triplets (6 fan) + Dragon Triplet (2 fan) = 8 fan
- Full Flush (24 fan) alone is enough
- Seven Pairs (24 fan) alone is enough
- Combining multiple small patterns to reach 8 fan
Ways to Win
- Self-draw (Tsumo): Draw the winning tile from the wall (+1 fan for self-draw)
- Discard win: Win off another player's discard
Complete Scoring Patterns
Chinese Official Mahjong has 81 scoring patterns. Listed below from highest to lowest fan.
88 Fan
Big Four Winds
Triplets or quads of all four wind tiles (East, South, West, North).
Big Three Dragons
Triplets or quads of all three dragon tiles (Chun, Hatsu, Haku).
All Green
Hand consists entirely of 2s, 3s, 4s, 6s, 8s of Bamboos and Hatsu (z6).
Nine Gates
1112345678999 of a single suit + any tile of the same suit. Closed hand only.
Four Kongs
Four kan declarations.
Seven Shifted Pairs
Seven consecutive pairs in the same suit.
Thirteen Orphans
One of each of the 13 terminal and honor tiles (m1, m9, p1, p9, s1, s9, z1–z7) + one duplicate.
64 Fan
All Terminals
Hand consists entirely of 1s and 9s (triplets/quads + pair), no honors.
Little Four Winds
Three wind triplets (or quads) + one wind pair.
Little Three Dragons
Two dragon triplets (or quads) + one dragon pair.
All Honors
Hand consists entirely of honor tiles.
Four Concealed Triplets
Four concealed triplets (no open sets or kans). Closed hand only.
Pure Double Chow
Two sets of 123 and 789 in the same suit + pair of 5 in that suit.
48 Fan
Quadruple Chow
Four identical sequences in the same suit.
Four Shifted Pungs
Four consecutive triplets in the same suit (e.g., 2222-3333-4444-5555).
32 Fan
Four Shifted Chows
Four sequences in the same suit with equal arithmetic step (step of 1 or 2).
Step of 1:
Step of 2:
Three Kongs
Three kan declarations (open or closed). 32 fan.
All Terminals and Honors
Hand consists entirely of terminals (1, 9) and honor tiles.
24 Fan
Seven Pairs
Seven pairs forming a special hand pattern.
Seven Stars Unmatched
One of each of the 7 honor tiles + non-adjacent numbered tiles from each suit.
All Even Pungs
Hand consists entirely of even-numbered (2, 4, 6, 8) triplets and pair.
Full Flush
Hand consists entirely of one suit.
Pure Triple Chow
Three identical sequences in the same suit.
Pure Shifted Pungs
Three consecutive triplets in the same suit.
Upper Tiles
Hand consists entirely of 7, 8, 9 tiles.
Middle Tiles
Hand consists entirely of 4, 5, 6 tiles.
Lower Tiles
Hand consists entirely of 1, 2, 3 tiles.
16 Fan
Pure Straight
123 + 456 + 789 sequences in the same suit.
Three-Suited Terminal Chows
Two suits each have 123 + 789 sequences, and the third suit has a pair of 5.
Pure Shifted Chows
Three sequences in the same suit with equal arithmetic step.
All Fives
Every set and the pair contains a 5.
Triple Pung
The same numbered triplet in all three suits.
Three Concealed Pungs
Three concealed triplets.
12 Fan
All Types Unmatched
Non-adjacent numbered tiles from each suit + some honor tiles (not Seven Stars).
Knitted Straight
Three suits contributing 147 / 258 / 369 combinations (plus 1 set + 1 pair).
Upper Four
Hand consists entirely of 6, 7, 8, 9 tiles.
Lower Four
Hand consists entirely of 1, 2, 3, 4 tiles.
Big Three Winds
Three wind triplets.
8 Fan
Last Tile Draw
Win by self-drawing the last tile from the wall. 8 fan.
Last Tile Claim
Win off the last discarded tile after the wall is exhausted. 8 fan.
Out with Replacement Tile
Win by self-drawing the replacement tile after declaring kan. 8 fan.
Robbing the Kong
Win by claiming the tile another player uses for an added kan. 8 fan.
6 Fan
All Triplets
Four triplets (or quads) + one pair.
Half Flush
Hand consists entirely of one suit + honor tiles.
Mixed Triple Chow
The same numbered sequence in all three suits.
Mixed Shifted Pungs
Three suits each have a triplet of consecutive numbers.
All Types
Characters, Dots, Bamboos, Wind tiles, and Dragon tiles — all five types present.
Melded Hand
Fully melded (all chi/pon/kan), one tile remaining, winning off another's discard. 6 fan.
4 Fan
Outside Hand
Every set and the pair contains a terminal (1 or 9).
Fully Concealed Hand
Closed hand, self-draw win. 4 fan.
Two Melded Kongs
Two open kan declarations. 4 fan.
Last Tile
Win on the very last available copy of a tile (other 3 already visible). 4 fan.
2 Fan
Dragon Pung
A triplet or quad of Chun (z5), Hatsu (z6), or Haku (z7). 2 fan each.
Prevalent Wind
A triplet of the current round wind tile. 2 fan.
Seat Wind
A triplet of your own seat wind tile. 2 fan.
Concealed Hand
No chi, pon, or open kan. 2 fan.
All Chows
Four sequences + non-yakuhai pair + two-sided wait. 2 fan.
Tile Hog
Four identical tiles in hand without declaring kan. 2 fan.
Double Pung
Two suits each have a triplet of the same number. 2 fan.
Two Concealed Pungs
Two concealed triplets. 2 fan.
Concealed Kong
One closed kan. 2 fan.
All Simples
No terminals (1, 9) or honor tiles. 2 fan.
1 Fan
Pure Double Chow
Two identical sequences in the same suit.
Mixed Double Chow
Two different suits each have an identical numbered sequence.
Short Straight
Six consecutive tiles in the same suit (two adjacent sequences).
Two Terminal Chows
123 + 789 in the same suit.
Pung of Terminals or Honors
A triplet of 1, 9, or honor tiles. 1 fan.
Melded Kong
One open kan. 1 fan.
One Voided Suit
Hand uses only two of the three numbered suits (may include honors).
No Honors
No honor tiles in hand. 1 fan.
Edge Wait
Winning on an edge wait (12 waiting for 3, or 89 waiting for 7). 1 fan.
Closed Wait
Winning on a closed wait (e.g., 13 waiting for 2, or 46 waiting for 5). 1 fan.
Single Wait
Winning on a single tile wait for the pair. 1 fan.
Self-Drawn
Drawing the winning tile yourself. 1 fan.
Scoring Rules
Fan Calculation
Chinese Official Mahjong score = sum of all applicable fan patterns.
Non-Stacking Principle
Some patterns are mutually exclusive and cannot be counted together. For example:
- Full Flush (24 fan) already includes One Voided Suit (1 fan), so One Voided Suit is not counted separately
- Seven Pairs (24 fan) and Concealed Hand (2 fan) do not stack
- All Triplets (6 fan) and included Double Pung (2 fan) etc. do not stack
- Big Four Winds (88 fan) already includes Little Four Winds (64 fan), so they don't stack
Score Settlement
- Self-draw: Each of the other three players pays (fan + 8) points
- Discard win: The discarder pays (fan + 8) points, the other two each pay 8 points
Key Differences from Riichi Mahjong
| Item | Chinese Official | Riichi Mahjong |
|---|---|---|
| Tile count | 144 (with flower tiles) | 136 (no flower tiles) |
| Pattern count | 81 patterns | ~40 yaku |
| Minimum to win | 8 fan | 1 han (need yaku) |
| Riichi | None | Core mechanic |
| Dora | None | Yes (omote/ura/red/kan dora) |
| Furiten | None | Yes |
| Scoring method | Cumulative fan | Han-fu calculation |
| Flower tiles | Yes (Spring/Summer/Autumn/Winter, Plum/Orchid/Bamboo/Chrysanthemum) | None |
| Key feature | Pattern combination strategy | Offense-defense and riichi battles |