Chinese Official Mahjong
Overview
Key Features of Chinese Official Mahjong
- Uses 144 tiles (including 8 flower tiles)
- 81 scoring patterns with rich strategy
- Minimum 8 fan required to win
- Flower tile replacement mechanism
- Non-stacking principle (some patterns are mutually exclusive)
- World competitive standard rules
Basic Setup
Tiles Used
- Characters (m): 1–9 Man, 4 of each, 36 total
- Dots (p): 1–9 Pin, 4 of each, 36 total
- Bamboos (s): 1–9 Sou, 4 of each, 36 total
- Wind tiles (z1–z4): East, South, West, North, 4 of each, 16 total
- Dragon tiles (z5–z7): Chun, Hatsu, Haku, 4 of each, 12 total
- Flower tiles: Spring, Summer, Autumn, Winter, Plum, Orchid, Bamboo, Chrysanthemum, 1 of each, 8 total
Complete Numbered Tiles
Characters 1–9, Dots 1–9, Bamboos 1–9
Complete Honor Tiles
Winds: East (z1), South (z2), West (z3), North (z4); Dragons: Chun (z5), Hatsu (z6), Haku (z7)
Flower Tiles
- When drawn, flower tiles are immediately revealed and a replacement tile is drawn from the end of the wall
- Each flower tile counts as 1 fan
- Flowers correspond to seats (Spring/Plum → East, Summer/Orchid → South, Autumn/Bamboo → West, Winter/Chrysanthemum → North)
- Collecting a complete set (all seasons or all botanicals) earns extra fan
Starting Setup
Game Flow
Opening
- Dice roll to determine dealer and wall break position
- Deal: Dealer gets 14 tiles, non-dealers get 13 each
- Flower replacement: Players with flower tiles reveal them and draw replacements
- Dealer starts
Turn Cycle
- Draw a tile (or call)
- Discard a tile
- Other players may chi/pon/kan/win
- Repeat until someone wins or the wall is exhausted
Melding Rules
Chi
Example: Chi
With 3s and 4s in hand, you can chi when the left player discards 2s or 5s.
Pon
Example: Pon
With two Hatsu (z6), you can pon when any player discards Hatsu.
Kan
- Open kan: Hold three identical tiles; kan when someone discards the fourth
- Closed kan: Hold four identical tiles; declare closed kan
- Added kan: Draw the fourth tile for an already-called pon; upgrade to kan
Priority
Winning Conditions
Basic Hand Shapes
- Standard: 4 sets + 1 pair
- Seven Pairs: 7 pairs
- Thirteen Orphans: One of each of the 13 terminals/honors + one duplicate
- All Types / Seven Stars Unmatched: Special irregular hands
Minimum 8 Fan
💡 Common Ways to Reach 8 Fan
- Half Flush (6 fan) + Seat Wind Triplet (2 fan) = 8 fan
- All Triplets (6 fan) + Dragon Triplet (2 fan) = 8 fan
- Full Flush (24 fan) alone is enough
- Seven Pairs (24 fan) alone is enough
- Combining multiple small patterns to reach 8 fan
Ways to Win
- Self-draw (Tsumo): Draw the winning tile from the wall (+1 fan for self-draw)
- Discard win: Win off another player's discard
Complete Scoring Patterns
88 Fan
Big Four Winds
Triplets of East, South, West, North + 5m pair. Big Four Winds. 88 fan.
Big Three Dragons
Triplets of all three dragons. Big Three Dragons. 88 fan.
All Green
All green tiles. All Green. 88 fan.
Nine Gates
Nine Gates in Characters, winning on 9m. 88 fan.
Four Kongs
Seven Shifted Pairs
Dots 1–7, each paired. Seven Shifted Pairs. 88 fan.
Thirteen Orphans
One of each terminal/honor + Haku (z7) pair. Thirteen Orphans. 88 fan.
64 Fan
All Terminals
All 1s and 9s. All Terminals. 64 fan.
Little Four Winds
East, South, West triplets + North pair + Characters sequence. Little Four Winds. 64 fan.
Little Three Dragons
Chun and Hatsu triplets + Haku pair. Little Three Dragons. 64 fan.
All Honors
All honor tiles. All Honors. 64 fan.
Four Concealed Triplets
Four concealed triplets + pair. Four Concealed Triplets. 64 fan.
Pure Double Chow
Dots 123×2 + 789×2 + 55 pair. Pure Double Chow. 64 fan.
48 Fan
Quadruple Chow
Characters 123 four times + pair. Quadruple Chow. 48 fan.
Four Shifted Pungs
Bamboos 2, 3, 4, 5 triplets + 1m pair. Four Shifted Pungs. 48 fan.
32 Fan
Four Shifted Chows
Step of 1:
Characters 123→234→345→456, step 1. Four Shifted Chows. 32 fan.
Step of 2:
Dots 123→345→567→789, step 2. Four Shifted Chows. 32 fan.
Three Kongs
All Terminals and Honors
All terminals and honors. All Terminals and Honors. 32 fan.
24 Fan
Seven Pairs
Seven pairs. Seven Pairs. 24 fan.
Seven Stars Unmatched
All 7 honors + non-adjacent tiles from each suit. Seven Stars Unmatched. 24 fan.
All Even Pungs
All even triplets + 8p pair. All Even Pungs. 24 fan.
Full Flush
All Bamboos. Full Flush. 24 fan.
Pure Triple Chow
Dots 123 three times. Pure Triple Chow. 24 fan.
Pure Shifted Pungs
Characters 3, 4, 5 triplets. Pure Shifted Pungs. 24 fan.
Upper Tiles
All 7, 8, 9 tiles. Upper Tiles. 24 fan.
Middle Tiles
All 4, 5, 6 tiles. Middle Tiles. 24 fan.
Lower Tiles
All 1, 2, 3 tiles. Lower Tiles. 24 fan.
16 Fan
Pure Straight
Characters 123+456+789. Pure Straight. 16 fan.
Three-Suited Terminal Chows
Characters and Dots each have 123+789, Bamboos 55 pair. Three-Suited Terminal Chows. 16 fan.
Pure Shifted Chows
Bamboos 123→234→345, step 1. Pure Shifted Chows. 16 fan.
All Fives
Every set contains 5. All Fives. 16 fan.
Triple Pung
111 triplets in all three suits. Triple Pung. 16 fan.
Three Concealed Pungs
Three concealed triplets + Characters sequence + Chun pair. Three Concealed Pungs. 16 fan.
12 Fan
All Types Unmatched
Non-adjacent tiles from each suit + honors. All Types Unmatched. 12 fan.
Knitted Straight
Characters 147 + Dots 258 + Bamboos 369 = Knitted Straight (12 fan) + set + pair.
Upper Four
All 6, 7, 8, 9 tiles. Upper Four. 12 fan.
Lower Four
All 1, 2, 3, 4 tiles. Lower Four. 12 fan.
Big Three Winds
East, South, West triplets. Big Three Winds. 12 fan.
8 Fan
Last Tile Draw
Last Tile Claim
Out with Replacement Tile
Robbing the Kong
6 Fan
All Triplets
Four triplets + pair. All Triplets. 6 fan.
Half Flush
All Characters + honor tiles. Half Flush. 6 fan.
Mixed Triple Chow
123 sequence in all three suits. Mixed Triple Chow. 6 fan.
Mixed Shifted Pungs
Characters 3, Dots 4, Bamboos 5 triplets. Mixed Shifted Pungs. 6 fan.
All Types
Characters + Dots + Bamboos + Winds + Dragons all present. All Types. 6 fan.
Melded Hand
4 Fan
Outside Hand
Every set contains 1 or 9. Outside Hand. 4 fan.
Fully Concealed Hand
Two Melded Kongs
Last Tile
2 Fan
Dragon Pung
Chun triplet. Dragon Pung. 2 fan.
Prevalent Wind
Seat Wind
Concealed Hand
All Chows
Four sequences + non-yakuhai pair. All Chows. 2 fan.
Tile Hog
Double Pung
Characters 3 and Dots 3 triplets. Double Pung. 2 fan.
Two Concealed Pungs
Concealed Kong
All Simples
All 2–8 tiles. All Simples. 2 fan.
1 Fan
Pure Double Chow
Characters 123 twice. Pure Double Chow. 1 fan.
Mixed Double Chow
Characters 456 and Dots 456. Mixed Double Chow. 1 fan.
Short Straight
Characters 123+456, 6 consecutive. Short Straight. 1 fan.
Two Terminal Chows
Characters 123 + 789. Two Terminal Chows. 1 fan.
Pung of Terminals or Honors
Melded Kong
One Voided Suit
No Honors
Edge Wait
Closed Wait
Single Wait
Self-Drawn
Scoring Rules
Fan Calculation
Non-Stacking Principle
Some patterns are mutually exclusive and cannot be counted together. For example:
- Full Flush (24 fan) already includes One Voided Suit (1 fan), so One Voided Suit is not counted separately
- Seven Pairs (24 fan) and Concealed Hand (2 fan) do not stack
- All Triplets (6 fan) and included Double Pung (2 fan) etc. do not stack
- Big Four Winds (88 fan) already includes Little Four Winds (64 fan), so they don't stack
Score Settlement
- Self-draw: Each of the other three players pays (fan + 8) points
- Discard win: The discarder pays (fan + 8) points, the other two each pay 8 points