Score Table Guide | Payments and Mangan
DocumentationScore Table Guide | Payments and Mangan

Author: MJ Lab

Last updated on 2026-10-10

Score Table Guide

After fu and han, read base points on the table. This is the lookup half of Scoring Basics. Enter the split in score training.

Table Layout

Typically:

  • Rows: han (1 han through mangan / yakuman)
  • Columns: fu (20–70 etc.)
  • Cell: base points

At mangan (2000 base) and above, many tables use fixed rows.

Dealer vs Child

WinPayment
Child ronDiscarder pays base × 4
Dealer ronDiscarder pays base × 6
Child tsumoDealer pays base × 2; others pay base × 1
Dealer tsumoEach child pays base × 2

Round to 100-point units per rules.

Example: 2 han 25 fu

Seven pairs → base 1600 → child ron 6400 (below mangan). Fu: Fu Basics, han: Counting Han.

How to Use

  1. Count han and fu on the win
  2. Read base from the table
  3. Apply ron/tsumo and dealer multipliers
  4. In a real game, add dora, honba, and sticks. Score training omits those.

A tenpai shape. Fix han and fu, then read the cell. Do not enter base points as a player’s payment.

Confirm yaku, then look up points

Practice yaku recognition first; once you know fu and han, use this table to read points.Start yaku training

Score calculation training

Yaku and the seat are given. Enter fu, han, and the payment.Start score training