Mahjong Basics
Introduction
About This Guide
This guide focuses on rules directly related to tile efficiency training. For specialized terminology, see the Glossary.
The Tiles
Numbered Tiles (1-9)
- Represented by the character "万"
- Example: 1万, 2万, 3万... 9万
- Circular dots
- Example: 1筒, 2筒, 3筒... 9筒
- Bamboo sticks
- Example: 1条, 2条, 3条... 9条
Example: A complete set of numbered tiles
This shows all 27 unique numbered tiles (one of each from 1-9 in each suit).
Honor Tiles
- East (东), South (南), West (西), North (北)
- Red Dragon (中), Green Dragon (发), White Dragon (白)
Example: A complete set of honor tiles
This shows all 7 unique honor tiles (4 wind tiles + 3 dragon tiles).
Basic Hand Composition
Standard Hand Size
- Starting hand: 13 tiles
- After drawing: 14 tiles
- After discarding: Back to 13 tiles
- To win: Form a winning combination + draw the winning tile
Key Point
The game alternates between drawing and discarding, maintaining 13 tiles in hand until you win.
Tile Groups
Sequence (Shuntsu)
Sequence in Characters: 1-2-3
Sequence in Dots: 4-5-6
Sequence in Bamboos: 7-8-9
- Sequences can only be formed with numbered tiles (not honors)
- Sequences must be consecutive (1-2-3 is valid, 1-3-4 is not)
- Sequences must be of the same suit
Triplet (Koutsu)
Triplet: Three 1 Characters
Triplet: Three 5 Dots
Triplet: Three 8 Bamboos
Pair (Head/Eyes)
Pair: Two 9 Characters (used as the "head" in winning hands)
Winning Hand Structures
Regular Form (Standard Winning Hand)
Example 1: Regular Form
Example 2: Mixed Sequences and Triplets
Seven Pairs (Chitoitsu)
Example: Seven Pairs
Thirteen Orphans (Kokushi)
Example: Thirteen Orphans
Tenpai (Ready Hand)
Example: Tenpai Hand
Example: Another Tenpai Hand
Basic Gameplay Flow
The Turn Cycle
- Start: Receive 13 tiles
- Draw: Pick one tile from the wall → now have 14 tiles
- Decide: Determine if you can win, or which tile to discard
- Discard: Discard one tile → back to 13 tiles
- Repeat: Continue until someone wins
Why 14 Tiles?
After drawing, you have 14 tiles. You must discard one to maintain 13 tiles, or declare a win if you have a winning hand.
Why This Matters for Training
✓ Pattern Recognition
Recognize valid tile groups quickly to assess hand value.
✓ Decision Making
Make better discard choices by understanding what combinations you're building toward.
✓ Efficiency Calculation
Calculate shanten and tenpai more accurately with solid fundamentals.
✓ Speed
Improve reaction time by instantly recognizing tile patterns.
Notation Used in This Tool
- m = Characters (Man/万)
- p = Dots (Pin/筒)
- s = Bamboos (Sou/条)
- z = Honor tiles (Z字)
m123= Characters 1, 2, 3p456= Dots 4, 5, 6s789= Bamboos 7, 8, 9m123456789p56s88= A complete hand
Next Steps
- Review the Glossary - Learn specialized terminology used in training
- Read the User Guide - Start using the training tools
- Practice - Begin with Tenpai Training to identify ready hands