Mahjong Hand Calculator
Results
13 tiles → wait analysis; 14 tiles → discard ranking
Order: shanten first, then remaining tiles (count), then effective tile types.
Types ≈ shape choice; count ≈ chance to draw.
| Tile | Shanten After Discard | Effective Tile Types | Remaining Tiles | Effective Tiles |
|---|---|---|---|---|
7pBest | 0 | 3 | 11 | |
3sBest | 0 | 3 | 11 | |
8sBest | 0 | 3 | 11 | |
2m | 0 | 2 | 8 | |
4m | 0 | 2 | 8 | |
5s | 0 | 2 | 8 | |
6s | 0 | 2 | 8 | |
6p | 0 | 2 | 7 | |
5p | 0 | 2 | 6 | |
3m | 0 | 1 | 4 | |
4s | 0 | 1 | 4 | |
7s | 0 | 1 | 4 |
Got it right? Keep drilling wait reading until it’s muscle memory. After analysis, both paths matter.
Wait training
Done analyzing? Drill wait reading →
Turn wait types and tile counts into muscle memory—great after a 13-tile wait result.
Start wait training
Discard training
Want better discards? Start heqie drills →
Match 14-tile discard spots, compare ukeire width, and practice the best cut.
Start discard training
Hand Analysis FAQ
Can I share analysis results?
Yes. Copy the hand code to share it, or use “Share as a discard challenge” to make a drill. Opening the link restores the same hand and analysis. To have a friend answer that same hand, send it through Friend Challenge.